


Born Gran Turismo in 1932 in Mille Miglia, Grant was reared in Italy in a haze of
sports car racing, new rules, new ruling bodies, and great competition from an upstart
called Grand Prix. He was initially successful in racing sports cars in Italy, France,
Germany and England. The greater grew his reputation in Europe, the more he yearned
to go seek his fortune in North America. However, it was not to be; the Americans
soundly rejected Grant and his form of racing—it involved neither horses nor dogs,
and who in their right mind wanted to watch any kind of race where you couldn’t see
the participants around the entire length of the track. Grant only aroused the curiosity
of an informed few in the Americas.
Grant was nearly killed in World War II. The Germans
overran all of Italy and France, spoiling any opportunity to race. France had already
drawn into a submission, unable to keep up with the progress of Mercedes and Auto-Union.
Hitler was about to hit them with their latest high-technology weapon, the Volkswagen.
So the Germans could gain a speed advantage, Hitler also ordered the people of Germany
to build the worlds longest race tract, the Autobahn. When Germany overran Italy,
Grant and his family escaped to England where he weathered the war and dreamed about
the possibility of racing to come.
After the war, Grant returned to Europe and immediately
enjoyed success in sports car racing in Italy, France, Germany, and England. With
his successes in Europe, again Grant made his bid to immigrate to America but now
had a new competition for his sports car racing—“bigbangers”. Americans seemed only
interested in cars and motorcycles that made the earth shake—it didn’t matter if
they were really fast, as long they gave the illusion of speed and made lots of noise.
He watched as competitors like CanAm and Thundersports displaced his sport with racing
that required engines with enough torque to plow all of the crops in the deep south
and heavy enough to be used as boat anchors after they were worn out. In 1948, he
was present when the NASCAR was sanctioned. Racing in a circle on wet sand–you gotta
be kidding! That will never catch on! He threw up his hands and went back to Europe
to regain his strength and composure.
After returning to Europe, Grant enjoyed enormous
success. He worked as an organizer of sports car racing events, as a mechanic, and
as a driver in the Le Mans Series which would one day adopt his name, still Gran
Turismo at that time. With his vast knowledge of racing, he decided one more time
to cast his lot in America. This is the time of his life when things would go sideways
and take him in directions he never imagined.
He applied again for immigration status
and was granted (no pun intended). While filling out the immigration papers at Ellis
Island, a “t” was accidentally added to his first name thereby officially changing
his name to Grant Turismo. It worked well for him, though, since Grant was a popular
name in the South. Not having the working capital to start his own racing series,
he went to work in the most successful racing venue in America—NASCAR. Since racing
did not pay very well during that era, he had to become bivocational, working several
jobs to pay for his racing efforts; jobs from which he gleaned a wealth of information:
tuning skills as a mechanic and piano tuner in Atlanta, Georgia; savoir faire from
working as a research surrogate for the McKinsey Report; writing skills from filling
out the many applications for immigration; driving skills from coping with the traffic
on the East Coast and Europe; and cooking skills from having to survive on the race
circuit of the South.
Working for NASCAR had its adverse effects on Grant however.
After having worked on the circuit for a couple of years some of his friends noticed
that his IQ had been reduced by several points when he started talking in CB (Citizens
Band) Radio terminology and made 3 lefts to go right. While in a tight draft with
6 other cars in a race at Atlanta, he was heard on the co headset as having said,
“Looks like we have a convoy, Rubber Duck.” When the loss of IQ points became public,
he was disinvited from MENSA and was no longer considered a genius—he was demoted
to “just a very smart fellow.” In addition, he was also showing loss in his cognitive
skills. For example, if you drew a perfect oval with only two curves on a sheet of
paper, he would somehow label four corners—he even tried to label four corners on
a perfect circle. Worst, he became completely confused by the concept of something
stock; to him, stock was anything that maintained at least one stock body part.
To
rehabilitate himself, Grant returned to Europe for a couple of years until reality
was restored and his yearn to return to America to do sports car racing was renewed.
On his return to America, his expertise was immediately called into play as he was
hired as a consultant for the movie production of LeMans with Steve McQueen who became
a fast friend. That was the opportunity that he needed to kick-start his style of
racing in America. After running several GT Series races in the US and Canada, Grant
saw his dream come to fruition—we finally had Gran Turismo (named for his original
namesake) racing in America! Though the series enjoyed moderate success, Grant was
befuddled by the rules placed on him by first, the FIA, then the ACO, and finally
by IMSA.
Having fulfilled his dreams, Grant finally decided that the series was strong
enough to survive on its own, and he could no longer keep up with the demands of
running such a series year after year. After lending his name to the series to define
the competition level of the cars (GTP, GTS, GT1, GT2, GT3, GT4, etc), he went into
semi-retirement and started consulting to all levels of racing. Before going fully
into retirement, he went to Japan where his soul/intelligence was artificially duplicated
and used in a driving simulator game that also adopted his original name, Gran Turismo.
The artificial intelligence of the game captured his spirit of competition but, unfortunately,
did not capture his driving skills or intelligence in driving. In fact, it also captured
and amplified the worst of his driving skills—those that were recovered from the
part of his memory most affected by NASCAR. Due to that undesired influence, the
AI drivers often resort to punting other drivers off the track to gain position,
refuse to yield the driving line to cars already in the line, ignore the race marshals
during the driver’s meetings, whine incessantly when they lose, and inexorably make
left turns when the racing is at its most heated—but they do extremely well on ovals
and other high speed tracks that predominately turn left. After four iterations of
the game, the AI are still plagued by these anomalies.
Grant has now retired (semi)
to Canada where his retirement is worth about 20% more than it would be in the US.
He still does a bit of occasional online racing on the game that bears his name.
He also does consulting and is prolific in setting up tunes for cars that make them
perform at levels about which others can only dream. He also provides consultation
and advice through local and national periodicals like the TPRA Newsletter. Minions
seek his advice regarding racing, matters of the heart, chili recipes and even explains
jokes for those with IQs smaller than his dog’s. Paragon? (Look it up in the dictionary,
headbangers!) Myth? Legend? Figment of your imagination? We’re still trying to work
that one out.